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despite the changes made, as players at the time were unaware of the original version. The NES version sold surprisingly well in the U.S. The soundtrack of the NES version is a mix between rearranged music from the MSX2 version and new themes.įor many years, the NES version of Metal Gear was the only version of the game officially available in North America, since the MSX format was never commercialized in that region. The level layout was also changed drastically: Snake begins his mission in a jungle prior to reaching the first base, the enemy transport trucks are now used as a means of getting around (due to the aforementioned lack of checkpoints) instead of setbacks, and the basement floor that connected the first two bases is now a separate building. The NES version also replaced a couple of the bosses: namely the actual Metal Gear itself was replaced by a Super Computer that Snake must destroy in its place. While the plot is the same, the NES version, due to some of the NES' own hardware limitations, lost a few gameplay elements that affected the overall difficulty: enemy guards no longer drop rations or ammo when they're punched to death, there's no invincibility window when the player sustains damage (allowing enemies to easily bull-rush the player to death in early stages), checkpoints are now based on the player's rank rather the current location, the higher alert mode was removed, (making it easier for players to escape from enemy guards by simply moving to the next screen), and enemy reinforcements now come in single file.
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Konami also produced an NES version, which was developed without the involvement of the original team (which led to Kojima disowning the NES version in later years). The game's story is mainly remembered for the plot twist near the end that would serve as the foundation for future games in the series. The player controls Solid Snake, a rookie member of special forces group FOXHOUND, who is sent on a mission to infiltrate the fortified state of Outer Heaven and destroy their top secret weapon Metal Gear, a walking tank capable of launching nuclear missiles from any angle. Kojima decided to retool the game around avoiding combat instead, designing the play mechanics around stealth and infiltration. However, Kojima quickly discovered that a fast-paced shooter would be impossible on the MSX2, thanks to the system's own hardware limitations that limited the number of sprites that could be grouped together on the same horizontal plane before the sprites would start flickering (a hardware limitation that the MSX2 shared with the Nintendo Entertainment System, and which many old-school NES players are familiar with). The game came into existence when Kojima's superiors, noticing the success of overhead military shooters in the arcade such as Commando and Ikari Warriors, asked him to create one for the MSX2.
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It marked the debut of the now world-renowned Hideo Kojima. note Although Castle Wolfenstein for DOS predates Metal Gear by a good six years.
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Released in 1987 for the MSX2 computer platform in Japan and Europe, the first game in the Metal Gear series is considered to be one of the earliest examples of the stealth action game genre.